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Mastering Triplanar Mapping in Unity URP: A Complete Workflow
Learn how to eliminate texture stretching on complex geometry while maintaining consistent albedo and roughness values across architectural props.
In this 12-part guide, senior technical artist Marcus Chen breaks down the shader graph modifications required to align tangent space normals with world space coordinates. You will also discover how to optimize texture memory by implementing a single 4K material atlas that scales across 40+ modular environment kits.
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