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Featured Tutorial

Mastering Triplanar Mapping in Unity URP: A Complete Workflow

Learn how to eliminate texture stretching on complex geometry while maintaining consistent albedo and roughness values across architectural props.

In this 12-part guide, senior technical artist Marcus Chen breaks down the shader graph modifications required to align tangent space normals with world space coordinates. You will also discover how to optimize texture memory by implementing a single 4K material atlas that scales across 40+ modular environment kits.

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Recent Articles & Tutorials

PBR Theory

Understanding Energy Conservation in Metalness-Workflow Shaders

Discover why specular highlights must never exceed 100% albedo intensity, and how to calibrate your material inspector presets to prevent physically inaccurate energy bleeding in real-time renders.

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Industry News

GrainStack Integrates OpenEXR Support for 16-Bit Roughness Maps

Our latest pipeline update delivers true linear workflow precision. Technical director Elena Rostova explains how the new export settings reduce banding artifacts by 94% during post-process bloom passes.

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Texture Creation

Optimizing Ambient Occlusion Maps for Mobile AR Applications

Reduce draw calls and memory footprint by baking contact shadows directly into your albedo channels. This step-by-step breakdown covers Substance 3D Painter node setups and MIP-map filtering strategies for iOS and Android.

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